dayz expansion vehicle spawn locations


C. Inside the file "cfgeventspawns.xml" copy the spawn pointsand paste this lines inside your own "cfgeventspawns.xml" of your mission. However, i'd just try to let the M72 LAW slide, since it could probably be made a rare spawn, and since it's a disposable, one shot launcher, it encourages conserving it instead of spamming warheads in inappropriate situations. It should also be noted that staff will not compensate, refund, or otherwise help you get anything back in the event the server / you crash and die from a helicopter. Yeah, there's inconsistency between MSFC attachments on vanilla weapons. Just curious. Please note some files will only comeback if the folder is missing. B. RPG7 is included, I forgot to add it since it was decided on later than I created this thread. Here's the situation: I've placed a LHD built in mission editor. As always please report issues in Discord #bugs. I tested it by making it spawn above ocean it worked and then placed metal floors about it and bought it again. I managed to add a Agent there as a trader which functions fine and exists constantly without vanishing into the ocean, right so that functions properly. By

Upload or insert images from URL. any idea why all the tool tips for interacting with stuff would disappear. Display as a link instead, This happens if there are a structure on the spawn point, if none exist it spawns precisely how you'd want it. Has no one ever experienced the same issue? I might've exhausted all my options. This would be a non-issue if only used in properly initiated fights, or in other words, if there was no AOE (area of effect) collateral damage to uninvolved parties that would've otherwise not happened - just saying, you can argue either way but I personally don't see a use for HE ammo for tube launchers or rocket launchers if we don't have armored vehicles at play, nor lore faction fights and whatnot (or NPC counterparts using either). No, none of the new base building or raiding mechanics have been added. and paste this lines inside your own "cfgeventspawns.xml" of your mission. By When purchasing on ocean the vehicle spawns on the bottom of the sea instead of on the helipad. Please refer to the below flowchart as a reference to tailor your experience: A.

I don't know if they put it on the spawn tables, however. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Lexyr Inc. 2020-2022 Terms of Service Cookie Policy Privacy Policy.

When your connection to the game is closed for any reason you are immediately removed from the vehicle. They have been disabled. This files are for education purpose only. B. It might not be listed here but there is a M79 Grenade Launcher in the mod and it works with the Tear Gas and the other 40mm smokes that spawn like you said. Copyright 2022 Pingperfect Ltd. All Rights Reserved. Also any reason the Merlin chopper isn't included in this list? I can only hope that the aircraft carrier does not spawn and it will only be used by LM for an event or smth. Even if there isn't HE shells,(I can't find one on offline mode and can't figure out how to spawn it) the smokes would be great for RP situation, like signalling a chopper for supplies or evac, maybe indicating a safe landing zonein a roleplay scenario, while the Tear Gas can be used for crowd control and can actually give you time to stun and actually possibly restrain an enemy peacefully (I don't know if Tear Gas applies Shock damage or does something else to you, i'll need to test it.). May be able to light them with generator in the future, if Expansion updates, Milk bottle (combine powdered milk with water bottle), Doors on vanilla vehicles may haveincorrect alpha channels, Infected can trap a player in a stationary car if they swarm it, fixed by driving over them or relogging, MH1 and PBX spawns may cause two vehicles to spawn, Helicopters may be sideways after restart, can still be manoeuvred back into a flyable position. NightRain, February 25, 2017 in General Discussion. This is non-negotiable. Your previous content has been restored. Hey, A double post but this came to my attention. Please enter a number between 8 and 64 for the password length. Make your mission DayZ-Expansion-Market compatible: A. After void main() {. a[data-uid='28869'], UAZ (Regular, roofless, cargo, cargo roofless) (2-4 seats), All streetlights on Chernarus are now ON, will be turned OFF when power eventually goes out. Add the folder "expansion_ce" inside your mission. Everything else in the mod seems to be working correctly, no crashes or anything. Firstly, thank you very much for your patience. Purchased vehicle spawns up in air. inside a building.) Please bare with us these next few weeks as we tweak gun and vehicle spawns and wefigure out what works and what doesn't! _vehicle_236 = _this; who wants to go for a ride with Han Lee?! Select the "Mods" or "DZSALauncher" (if you use DZSALauncher that is) commandline, using the Bundle mod as an example we would enter the following: Download the mission you want your server to use to your PC, make the following changes: Download the Expansion mission templates from here: This is the MOST important step, if you do it incorrectly, Expansion will not work! Also, not sure if this one is a bug, but couldn't seem to add M16, AKM, or PP-91 KEDR into an empty barrel w/ open lid (either from bags or inventory nor hands). I can totally see the reason why they might not be included, (they are VERY janky, this is probably the exact same reason the Antonov and C130J wasn't added either, they're stupidly buggy and glitched some MP servers i've played) the rockets are really only best for a swathe of people (eg. RUN DMC, Jason Nevins - It's Like That (Official HD Video). Trader issue. Just imagine the ammount of reports ps. a[data-uid='28869'] span { Is the Aircraft Carrier included in the vehicle spawns?

vehicle spawned in the air again. https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/archive/refs/heads/master.zip, https://pingperfect.com/gameservers/dayz-standalone-game-server-hosting-rental.php, DayZ | How To: Install DayZ-Expansion & Use Custom Maps/Missions. If this folder doesn't exist from the template of the desired map,create a folder named "expansion" and inside this new folder create two folders "objects" and "traders". any idea how to fix it? Sign up for a new account in our community. The radius for trader is 100m only but I played with it in the past and it didn't seem to matter. The issue is with purchasing a vehicle. You need to be a member in order to leave a comment. If you have an account, sign in now to post with your account. Instead they spawn down at the bottom of the sea. You have installed and configured your server to run DayZ-Expansion ! Are there any solution to how to make it spawn on the helipad even if the helipad is on top of a building or similar? Copy the lines from the "init.c" into your mission.

Rocket launchers accidentally hitting the wrong people is a huge possibility and you are absolutely right. If grenade launchers are not in, maybe it would be a good idea to remove the 40mm smoke grenades from loot table? Are there any work around? Inside the file "cfgeconomycore.xml" copy from to (including) and paste this lines inside your own "cfgeconomycore.xml" of your mission. How can I mod in trade_any_vehicle.sqf to my mission file so that it functions properly? Select "Configuration Files" Click "Configuration Editor" next to serverDZ.cfg - this will allow you to edit your server config file to change the mission (map) that's being run. Install the mods that follow using our "Steam Workshop" game panel function, depending on the experience you are trying to create: Simple Installation Package (All DayZ Expansion Mods), Individual Packages (Can be used to include or exclude certain mods). Hey there! For example any files from the Market folder will only comeback if the folder is missing. (I.e. I'm trying to track down which mod this belongs to so I can turn it off. I just set up anOverpoch Chernarus server on a server providerbut the vehicle traders aren't spawning the vehicles when you buy them. It's a slow search To stay in the know. It is reccomended that you give yourself plenty of time to touch down in the time leading up to a server shutdown. I've laid the deck for the helipad to its correct height via SetPosASL but apperantly the trader is ignoring the marker entirely and none of the purchased vehicles spawn in that spot. I fixed it by using fnc_getPos to properly get ASL height, probably other changes as well, it was a while ago. It'd be a cool addition to see them in the game, but that's just my opinion. Inside your mission, add the folder "expansion". font-family: 'Quicksand'; Looking for a game server host known for brilliant 24/7 customer support and quality hardware? We can luckily fix this issue without needing a wipe as we can just set the vanilla weapons to phase themselves out and add the MSFC variants. Please consider joining our custom Epoch | DayZ | Expansion | Namalsk or Takistan servers, we have 2 long term Admins on both UK/US continents and run our servers completely for charity and from 100% clean and renewable energy too! Whitename, In 1.0.6.1 I came to a new issue. Last morning I tested the M72 LAW and the RPG-7, and the rocket travels in a really weird angle than what your aiming at (you actually have to aim below a target to hit it, lol.) There is an armored, amphibious armored personnel carrier inside Expansion. I have included a HeliHCivil on it with a set position that its height should be about the same as carrier's deck. Try a Pingperfect DayZ Standalone server today! You'd probably have people flooding trying to jump into it and take it, not to mention if you stand on the poop deck while it's driving, you get flung off into the water. (I tested it previously that if you increase its Z it will spawn the machine exactly at that height and remain frozen in air until touched.)

[Outdated] Change Code - Change LockBox, Safe and door codes. I tried to lower the Helipad's height with -X (with X being amount added) but it results in the purchased vehicle spawning in the center of the map. is this trader above water? The trader takes your gold bars, gives you a key, then ared arrow appears over where the vehicle Should spawn, but nothing appears. Heya, I've been trying to tinker with this issue for a week. If you are missing a file, our system will recreate the broken file if this one has been removed or renamed. They are a useful anti-air tool as well as, like, would you really noncomply against a dude with an RPG7? I can't wait to see the new guns and survival gear. _location=getPosATL(_helipadselect0); _location = [(_helipad select 0)] call FNC_GetPos; Kannuck, Sleep in igloos, dream of hockey, drink Maple syrup, [EU]AI|PVP|HELI+|LOOT+|Cars+|Guns+|Bank|Trader|NoStam|SpawnSelect|Mission|Namalsk|Takistan|Expansion|Time2Kill. Your link has been automatically embedded. create a folder named "expansion" and inside this new folder create two folders "objects" and "traders". This will be fixed soon. It looks like an awesome chopper, since you can stand in the back. You can look at the 1.0.6.1 github if you want to compare. } After restarting the server all the vehicles that were bought appear right on top of the spot where they were Suppose to show up. So does nobody know? This time the vehicle doesn't spawn there of course hah. Where it says Mission: change that to the exact file name of the DayZ-Expansion map you want to run on your server - then save the file in the top left, for example: Try a Pingperfect DayZ Standalone server today! It took quite a bit of work, as well as waiting for updates from the Expansion team, but we're here! ForChernarus, you can find helicopters in military locations, boats at docks and piers, busses at bus depots, and tractors on farms. Paste as plain text instead, Not sure if this was an addition w/ expansion, but the PMAGs won't load into an AKM. Arma 2 has neve been able to handle such thing properly. It'd be a good way to stun and distract, or draw attention with the smokes. Pasted as rich text. I've studied the code and I think that this might be the reason why: It looks the helipad's location from ATL perspective which means it doesn't look it correctly if the helipad uses SetPosASL. @Epoch Contributor I can't get the trade_any_vehicle.sqf added as a modded script for some reason, how would I be able to use my own version of it instead of calling it from DayZ_Code? But you may be wasting your time holding on to 1.0.5.1 because it will be removed from dayzlauncher in 2 weeks. I've seen alot of them. @Hardened Anything above water is wonky since you need to use SetPosASL instead of SetPos or SetPosATL, but it is a little wonky because there is a structure as a platform. When purchasing a air vehicle it spawns 500m into the air as title informs, it is unclear to me whether the hitbox of the carrier just happens to be that huge or why it does it, this is beyond my ability to comprehend it. I started working on adding expansion almost2 months ago and am really happy that we're able to finallybring it in. you mentioned carrier. Are they planned to be implemented at any time? Currently all purchased vehicles spawn on the helipad- except instead of following the ASL x,zy,z it ignores Z entirely and thus the vehicle spawns at the bottom of the sea. This should bee fixed in 1.0.6, are you using it, or 1.0.5.1? Obviously, this is problematic when hundreds of feet in the air. Aircraft carrier is not included. AKM is a 7.62 and has 7.62 PMAGs. The marker that indicates where the vehicle spawns appears 500m in to the air. It's easy! They are not meant to be used on your server directly but instead to provide various examples of what is possible. If someone happened to be 100 meters behind the person you were firing at and you accidentally missed your target, game over. Full Server Files/Scripts Release (Cherno and Tavi). Copyright 2019 Epoch Mod Team _this setPosASL [14733.882, 640.80219, 17]; //Height for proper position on ship = 17. Anyone know if this UI health bar for party members is part of a recent expansion update? When it comes to granades and RPGs I remember that normal grenades were causing client crashes. _this = createVehicle ["HeliHCivil", [14736.882, 633.80219, 0], [], 0, "CAN_COLLIDE"]; How come rocket and grenade launchers were not included? Success! You cannot paste images directly. Keep in mind that they will not be released in a perfectly balanced state due to the sheer amount of new features. Clear editor. https://pingperfect.com/gameservers/dayz-standalone-game-server-hosting-rental.php. You signed in with another tab or window. Here's a list of all the new items, vehicles, and features. July 20, 2020 in DayZRP Mod. Anything over water is wonky lol. Are the base building parts of exspanion been added? It doesn't function as expected. Are the new weapons / loot added to the regular loot tables or only spawning at like Helicopters again? Thank you. are we following the 'no western weapons' thing from before or do we have weapon variety again). So I don't mind, but see little use for RPGs and so on at this time even if they were stable. However, RPG's is currently one of the most efficient ways to handle against aerial vehicles in Expansion from as far as i've seen from a few videos, but i'm not sure about their effectiveness. Looking to pay someone to help me install an Epoch Server. Just dont touch my flares (for flare gun and tube launcher I guess). Won't the streetlights starts causing server issues if not FPS issues ? I see, I'm still using 1.0.5.1. You can post now and register later. Powered by Invision Community. Also wholeheartedly agree on the aircraft carrier - only one spawns on normal Expansion on the map at a time i'm pretty sure, and it's pretty cancer. and paste this lines inside your own "cfgeconomycore.xml" of your mission. Also, if they're not spawning, it's because RP in DayZRP doesn't stand for Rocket Propelled. I heard it was a known issue w/ 5.56, but just wanted to add 7.62 if it was unknown.
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